I am a 3D character artist working on both hard surface and organics, mostly for characters, but also props and environments.
I am able to work on both low and high poly meshes, create texture of several types, create basic/mid level riggings and do simple animations.
Rigger for the characters made by the studio for animation shots.
Year passed teaching in several courses, like hard surface modeling, rigging, animation, character modeling and texturing.
As freelancer 3D artist, I got any request from modeling/sculpting, texturing, rigging and 3D animations.
Semester as Digital Animation Techniques course lecturer, where I teached basic animations (such as idle/walking loop, lip sync, blend shapes, acting and basic/mid level rigging).
Internship from remote where I sculpted several miniatures for 3D printing.