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Filippo Ferrarini
Filippo Ferrarini
3D character artist
Verona, Italy

Summary

I am a 3D character artist working on both hard surface and organics, mostly for characters, but also props and environments.
I am able to work on both low and high poly meshes, create texture of several types, create basic/mid level riggings and do simple animations.

Skills

3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingProp ModelingRiggingTexturingCharacter AnimationVector Illustration

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Illustrator
Illustrator
Photoshop
Photoshop
InDesign
InDesign
V-Ray
V-Ray
Xgen
Xgen
Blender
Blender
Unreal Engine
Unreal Engine
Unity
Unity
AutoCAD
AutoCAD

Reel

Experience

  • Rigger at Wargames Studio
    Verona, IT
    February 2023 - January 2024

    Rigger for the characters made by the studio for animation shots.

  • Lecturer at Side Academy
    Verona, IT
    February 2023 - January 2024

    Year passed teaching in several courses, like hard surface modeling, rigging, animation, character modeling and texturing.

  • Freelancer 3D artist at Freelance
    Verona, Italy
    November 2022 - Present

    As freelancer 3D artist, I got any request from modeling/sculpting, texturing, rigging and 3D animations.

  • Lecturer at Accademia di Belle Arti di Verona
    Verona, Italy
    March 2022 - October 2022

    Semester as Digital Animation Techniques course lecturer, where I teached basic animations (such as idle/walking loop, lip sync, blend shapes, acting and basic/mid level rigging).

  • 3D modeler at 3DC LTD
    London, United Kingdom
    June 2020 - September 2020

    Internship from remote where I sculpted several miniatures for 3D printing.